About me

I'm a third-year software-engineering student at EPITECH Berlin with a passion for AI, cybersecurity, and building creative solutions. Having lived in Paris, Barcelona, and Berlin, I adapt quickly and thrive in diverse, fast-paced teams.

Currently, I'm leading the Horus project, an AI platform that automates business workflows through intelligent agents. Outside of tech, I enjoy exploring new cultures and experimenting with cooking new dishes.

What I'm doing

  • Leading the Horus Project

    Building a local AI platform for smart process automation.

  • Game Development

    Developing a full-featured GTA V FiveM server from scratch.

  • Advancing My AI Skills

    Learning model deployment and reading AI research papers.

  • Exploring Cybersecurity

    Staying sharp with hands-on labs, news, and research papers.

Resume

Education

  1. EPITECH – European Institute of Technology

    2026 — 2027

    Master in Software Engineering.

  2. University of Nebraska Omaha

    2025 — 2026

    Exchange Program with EPITECH.

  3. EPITECH Berlin

    2024 — 2025

    BSc in Software Engineering

  4. EPITECH Barcelona

    2023 — 2024

    BSc in Software Engineering

  5. EPITECH Paris

    2022 — 2023

    BSc in Software Engineering

  6. Liceo Francés de Barcelona

    2017 — 2022

    High-School Diploma, General Studies

Experience

  1. Game Developer · GatorsBytes · Internship

    Barcelona · Spain · On-site April 2025 · Present

    • Developed core gameplay systems in Lua for a custom FiveM server.


    • Implemented AI logic for guards, civilians, and SWAT with wave-based response design.


    • Created multi-phase heist scripts and custom UI for roles, loadouts, and VIP access.

  2. Game Developer · O.S.C · Part-time

    Berlin · Germany · Remote Sep 2024 · Feb 2025

    • Designed and implemented NPC AI behavior using UEFN, enabling dynamic decision-making and realistic pathfinding.


    • Optimized behavior trees and navigation systems for fluid movement and immersive interaction.


    • Worked closely with game designers and developers to integrate AI systems into gameplay loops.

  3. Web Developer · Alpha MOS · Internship

    Toulouse · France · On-site Jul 2023 · Nov 2023

    • Developed and maintained modern web interfaces using HTML, CSS, JavaScript, and .NET technologies.


    • Collaborated across departments to define requirements, prototype solutions, and deliver user-centric web apps.


    • Applied performance and accessibility best practices for improved application quality.

  4. QA Tester · Limitless Games · Internship

    Barcelona · Spain · On-site Jun 2021 · Aug 2021

    • Tested Ascendants Rising, identifying bugs and inconsistencies.


    • Logged detailed reports and collaborated with developers to resolve technical and design issues.


    • Contributed feedback on user experience and balance during playtesting sessions.

My skills

  • Artificial Intelligence (AI)
    85%
  • Cloud & DevOps (Docker, CI/CD)
    75%
  • Full-Stack Development
    80%
  • Game Dev (FiveM, NPC AI)
    70%

Horus Project


🔧 Description

Horus is an AI infrastructure designed to power secure, collaborative, and self-hosted multi-agent systems. It addresses data-privacy concerns and overreliance on cloud-based AI tools.

Horus lets organizations integrate AI while maintaining complete control over their data. It supports agentic behavior, real-time intelligence gathering, and scalable orchestration of AI agents tailored to enterprise needs.


💡 Key Features

  • 🔄 Multi-Agent Collaboration: Agents analyze, decide, and act in coordination.
  • 🔐 Self-Hosted & Secure: Full on-premise operation, no cloud dependencies.
  • ⚡ Real-Time Intelligence: Combines RAG and Agentic AI for live, context-aware decisions.
  • 🧠 Custom AI Models: Compatible with LLaMA, Mistral, Falcon, etc.
  • 🧩 Modular & Scalable: Fits e-commerce, cybersecurity, logistics, and more.

🛠️ Tech Stack

  • Languages: Python, React, C++
  • Frameworks & Tools: Docker, RPC/API Queues, RAG, ML Pipelines
  • LLMs: LLaMA, Falcon, Mistral
  • Deployment: Fully self-hosted on-premise software

👨‍💻 My Role

Team Manager and DevOps/AI Engineer. I coordinated the team, designed the infrastructure, and managed secure deployment pipelines.

  • Designed the AI orchestration engine.
  • Implemented and deployed multi-agent workflows.
  • Integrated security and privacy-first architecture.
  • Oversaw team communication and milestone tracking.

📷 Screenshot

Horus UI MVP
Horus UI MVP

📽️ Slide Deck

BreakOut FiveM


🔧 Description

BreakOut is a custom-built FiveM multiplayer server inspired by the Payday franchise. It delivers immersive four-player heists with stealth, combat, dynamic AI responses, loot management, and high-stakes escapes—designed for replayability and tight squad coordination.


💡 Key Features

  • Multi-phase Heists: casing → infiltration → execution → escape
  • Loot & Progression: bag mechanics, XP, and unlockable perks
  • VIP System: cosmetic rewards and priority server access

🛠️ Tech Stack

  • Languages: Lua, JavaScript, SQL
  • Framework: Custom QBCore-compatible framework
  • Tools: MySQL, txAdmin, Tebex
  • UI/UX: NativeUI / NUI hybrid GTA-style menus
  • AI & Logic: Patrol routes, wave spawning, player-state FSMs

👨‍💻 My Role

Lead developer & designer responsible for all core systems:

  • Architected the modular server framework
  • Implemented player roles, inventory, and progression systems
  • Scripted guard, civilian, and SWAT AI behaviors + alert flow
  • Designed multi-phase heists and mission logic
  • Handled DB schemas, server config, and CI/CD deployment

📷 Screenshot

BreakOut FiveM loading screen
BreakOut FiveM – loading screen

Contact

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